BASKETBALL 3-ON-3 RULES
Rules provide an agreement of understanding to competition. In sports, rules define what is allowed or not allowed to occur during situations on and off the court. Rules govern anything from wearing proper uniforms to how to keep score during games of different levels of competition. The rules of a game apply to players, coaches and officials, and vary among different sports and age groups.
- Teams must have a minimum of three players on the floor to start a game. Teams may continue/finish with a minimum of two players on the floor
- The game shall be played on a half-court by two teams of three players each, with a maximum of seven
- The winner of the coin toss shall take first possession of the Possession at the start of the second half shall be determined by the possession arrow. Ball possession changes hands after each basket unless a technical or personal foul is awarded.
- Officials do not put the ball in play, except at the start of each The referee will handle the rebound of the first free throw (first and second free throws if three shots are being taken) and then will not handle the ball after the last free throw.
- Scoring and Timing Regulations:
- Playing time shall be two halves of 15 minutes for all age groups. There shall be a continuously running clock with an intermission of five minutes for half-time. In the last two minutes of each half, the clock will stop in accordance with normal basketball rules. The clock also stops after a made basket during the last minute of the second half.
- A tie score at the end of regulation time will result in three-minute overtime During the first overtime period, The clock will stop in accordance with normal basketball rules, and after a made basket during the last minute If the game is still tied at the end of the first overtime period, final overtime will be played with a sudden-death font; the first team to score wm win. Ball possession will be determined by a coin flip for each overtime period. There will be a one-minute intermission before each overtime period. All individual and team fouls carry over into overtime.
- Two time-outs are permitted per team, per Timeouts do not carry over from one period to the next. If a game proceeds to overtime, each team shall receive no more than one additional time-out, regardless of the number of overtimes. Time-outs shall be 60 seconds in duration. The clock will not run during time-outs.
- Three-point shots are The three-point line distance for both men and women will be 19 feet, 9 inches.
- A five-second closely guarded violation may be called against an offensive player holding the ball when that player does not pass, shoot. or dribble within that To be considerec1 ·c1osely guarded•, a defender must be in a defensive position and located within six feet of the player.
6. Throw-In Area and Ball In & Out of Play:
- The game shall be played using the three-point line as the “check ” line.
The ball shall be returned to a point behind the check line after each change of possession as follows:
- After a made basket and all dead ball situations, the ball shall be placed in play from the top of the key (‘throw-in area”).
- The ball must be advanced into play by means of a pass to a Violation of the throw-in area by the offense results in loss of possession.
- After a turnover or defensive rebound, the ball may be returned to any point behind the check line. The player returning the ball behind the check line shall be in possession of the ball with both feet behind the line. The ball does not have to pass behind the 3-point line; only the player’s feet.
- The penalty for attempting a shot before returning the ball successfully behind the check line shall be loss of possession.
- The player who returns the ball behind the three-point line may maintain possession and attempt to score.
7. PlayerRestrictions When Inbounding Ball:
- Following a made basket or dead ball, the ball shall be put in play within five seconds from the time the ball is in the “throw-in area”, regardless of whether or not the inbounder has taken possession of the If the ball is not put in play within five seconds it shall be a violation, and possession shall be awarded to the defense with no change in the possession arrow.
- The inbounder must stay within the designated “throw-in area; which shall be the space at the top of the key with a width no less than the free throw lane extension area (12 feet wide}and a depth no less than 5 feet from the top of the three-point line.
- The defense may defend anywhere on the court, however, no player (offensive or defensive) may enter the ‘throw-in area”, which is considered out-of-bounds.
- The inbounder may not hand-off the ball to a teammate. The inbounder’s teammates may not enter the three-second lane to receive a pass or set a screen until the inbounding teammate actually takes possession of the ball at the throw-in area; they may cross and exit the lane to reposition themselves prior to the inbound.
- The 3-second lane count and the 5-second throw-in count shall not begin until the defensive team (now the new offensive team) takes the ball behind the three-point
- Violations of the throw-in area by the offense result in the loss of
- Violations of the throw-in area by the defense result in a warning followed by a technical foul and loss of possession.
8. Substitutions:
- Substitutions may be made after a basket, foul shot, stoppage of play, and any time an official beckon the player onto the court.
- Players must be beckoned onto the court by the referee. Entering the court without being beckoned will result in a warning from the official; all subsequent violations will result in a technical foul and loss of possession.
- Both the offensive and defensive teams may substitute after the first free throw of a two-shot foul and after the second free throw of a three-shot
- The defensive team can only substitute after a made basket or free throw, (when it is the final free throw taken) and ONLY if the offense is substituting at that time. Violating this rule will result in a warning from the official; all subsequent violations will result in a technical foul loss of possession.
- On all stoppage of play (i.e., violations such as traveling, double dribble, three seconds, or out of bounds, ) either team can substitute as long as they request to sub prior to the in-bounder having the ball in the throw-in area.
9. Fouls and Penalties:
- A player who is disqualified on his/her fifth Technical fouls will be assessed in accordance with NCAA rules.
- Team fouls carry over into the second half and overtime
- Any shooting foul witha missed basket shall result in two free throws (three for a three-point attempt), and the offended team shall retain
- Any shooting foul with a converted basket shall result in the basket being awarded along with one free throw, and the offended team will retain
- Any player control foul shall result in disallowing a converted basket, recording the foul, and a change in
- Prior to Prior to the seventh team foul, any common foul shall result in loss of possession for the offending
- All personal and technical fouls shall be counted against a team total (except for unsporting technical infractions-see below). On the seventh team foul, a bonus shall be awarded for the remainder of the
10. Bonus Situations:
a) Beginning with the seventh team foul, any common foul shall result in a single free throw plus a bonus free throw if the first free throw is made, and the offended team shall retain
b) Beginning with the the10th team foul, any common foul shall result in two free throws, and the offended team shall retain possession.
If a shooting foul occurs during the running time part of the game:
- All players will remain behind the arc and the offense will re-gain possession of the ball, even if the clock goes to the two-minute At that time, the clock will stop until the ball is put in play again from the throw in area.
- All the players behind the arc may cross the arc once the shooter releases the ball. The shooter may cross the free-throw line after the ball strikes the rim, flange, or backboard or retrieve the ball upon completion of the last free throw.
During the stopped time portion of the game:
- During the last two minutes of each half, and during any overtime period, the automatic awarding of team possession after free throws does not apply {live rebounding will be in effect)
- During live rebounding all players on both teams are allowed to line up along the free throw lane when the free throws are shot.
- The free-throw shooter shall not break the vertical plane of the free-throw line with either foot until the ball strikes the rim, flange or backboard or until the free throw
- No player shall enter or leave a marked lane space or contact any part of the court outside the marked lane space until the free-throw shooter has released the
- If the shooter makes the last awarded free throw, the opposing team will inbound the ball.
11. Unsporting and Administrative Technical Infractions:
- An unsporting technical infraction shall be when a player, substitute, coach, or any bench personnel commit or display any unsportsmanlike behavior as set forth and defined by NCAA Penalty for unsporting technical infractions shall be two free throws attempted by any player from the offended team and possession of the ball. Additionally, these technical counts towards the team foul total. Any player receiving two unsporting technical shall be removed from the game. Any unsporting technical called-on bench personnel are assessed to the coach as well. A combination of two direct or indirect unsporting technical to the coach will require their removal from the game. Examples of unsporting behavior include taunting and baiting, use of profanity, continuous questioning of official’s judgment, defense breaking the plane of the throw-in area, contacting the ball or the thrower, just to name a few.
b. Administrative technical Infractions are Issued for the following with a penalty of two free throws by a player from the offended team and possession of the ball but do not count towards team foul total or disqualification or ejection:
- Delay of Game: A warning will be given the first time any of the following occur: Improper substitutions, defense breaking the plane of throw-in area with no contact of ball or thrower, delaying return to the floor after timeouts or intermission, interfering with the ball and not allowing it to be readily available and huddling on the court or prior to free throws. Stalling or not running an offense is a delay of game, except during the last 2 minutes of 2nd half or any overtime. Administrative technical will be issued when any events occur following the warning.
- Other administrative-technical Infractions include the wrong number in the scorebook, players not listed, or needing to be added after the game starts.
Uniforms:
- Team clothing must be of like design and
- Teams must have both “home” and “away” uniforms with permanently attached numbers. The numbers must be 4″ on the front and 6″ on the back in the center of the
- Sponsors may be added to uniforms but cannot interfere with a number
- Uniforms shall be free of inappropriate symbols or wording.
QUALIFYING RULES
- All first-, second- and third-place teams at a 2021 NSGA qualifying games will qualify for the 2022 National Senior
- Each 2021NSGA qualifying games may qualify all basketball teams that compete in the 80+ and 85+ age Competition must take place in accordance with Rule H in order for teams to be qualified.
ENTRY REGULATIONS
- Teams must be of all one
- Team rosters shall be limited to ten persons,including non-playing coaches, non-playing captains and nonplaying bench Teams are no longer limited to the number of out-of-state players on their rosters; however, roster changes shall be allowed only as permitted under Rule F. It is the captain’s responsibility to declare team residency subject to NSGA approval, at the time of registration.
- All registration and team rules apply to non-playing coaches, non-playing captains and non-playing bench
- At the National Senior Games, athletes may compete on up to two teams per sport, providing that the teams are in different age divisions that are scheduled to play in completely separate
- Age divisions for all team competition will be determined by the age of the youngest team member as of December 31,
FORMAT
- Tournament format will include preliminary round robin pool play leading to an elimination bracket championship final. A championship final flight system, a maximum of three skill divisions based on number of teams in each division and pool play results, will be utilized. The following divisions will be used: Division I (highest level), Division II and Division The number of divisions will be determined by the number of teams within each age division. The final playoff format will be determined at the discretion of the NSGA.
- In situations where a second championship – game is needed to determine an overall winner (i.e., team from bottom bracket beats a team from an upper bracket in a championship game). The second championship- game will only, be one half that will be placed in accordance the standard “second half’ game The length of this ·one half’ of play will be 15 minutes for teams in all age groups.
- First through eighth place awards will be presented in each skill age
- Every effortwill be made to provide teams a minimum of five
- The NSGA and LOG reserve the right to change the tournament format for any age division based on entry numbers, space restrictions, or other
- Ties for seeding will be broken in the following manner:
- Overall record
- Head-to-Head competition
- Point differential against common opponents – a maximum of 21points will be awarded towards point differential, regardless of final score
- Point differential against all opponents
- Least points allowed (total points allowed against all opponents)
- Coin Toss
- Forfeitsshall be scored 21-
- Default during competition Rule Q will be strictly
- Home ana Visitor teams will be determined by the order teams are listed in tie schedule. The first team listed will be the home team and the second team listed will be the visiting o team on bracket – Home, bottom team on bracket – Away_.)
This tournament will be conducted in accordance with National Collegiate Athletic Association (NCAA) rules, except as modified herein. For a copy of these rules, please write or call:
National Collegiate Athletic Association
700 W. Washington Street
P.O.Box 6222
Indianapolis, IN 46206-6222
(317) 917-6222
www.ncaa.org